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Dolphin SVN
SVN 6167: Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads. Ena
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
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Dolphin, the Gamecube and Wii emulator :: Public :: Dolphin Help
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| daman0112 |
Posted on 17-03-2009 01:25
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Member Posts: 3 Joined: 06.02.09 |
Hey guys i have a problem, every time i go full screen in any game the screen shakes and flickers but when in windowed mode it doesn't at all. Any suggestions?
Revision 2666 Windows XP Pro SP3 ATI 4850 512MB 4GB Kingston Ram Phenom II x4 940 |
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| TheUnderwriter |
Posted on 17-03-2009 06:38
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Member Posts: 18 Joined: 12.03.09 |
Stop kicking the monitor when you are running dolphin.
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| Kein |
Posted on 17-03-2009 11:37
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Member Posts: 225 Joined: 31.01.09 |
Being a smartass, eh? Stop flooding around, k? ![]() Dolphin r1981 [win32, OGL2210] for RE0 <mirror> <Latest DirectX Redistributable Kit - INSTALL NOW, INSTALL IMMIDEATELY!> 100% FIX FOR SOUND IN DOLPHIN!!!!1 |
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| lannyboy |
Posted on 17-03-2009 11:51
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Member Posts: 600 Joined: 12.01.09 |
your monitor could have struggling the full-screen video resolution, you might selecting the improper one to fit your monitor.
![]() CPU: intel core 2 duo 2.8ghz MEM: kingston 4gb ddr2 ram GPU: nvidia geforce 9600 gt OS: windows xp pro (sp3) & windows xp pro 64 (sp2) & linux fedora 9 (i686) - download unofficial dolphin svn 2740 build |
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| TheUnderwriter |
Posted on 17-03-2009 16:32
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Member Posts: 18 Joined: 12.03.09 |
Kein wrote: Being a smartass, eh? Stop flooding around, k? Yes, in the 5 days I have been here the amount of retarded questions getting posted is unbelievable, there are a ton that have been answered already but people are just too damn lazy to look. I'm not some silly young kid that "wants to play wii" I'm genuinely intrested in the development of dolphin, having been involved in the mame scene for at least the last 8 years I am all to used to idiotic questions, they only spoil the forum. Nuff said.
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| gustavorios2 |
Posted on 17-03-2009 16:56
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Member Posts: 131 Joined: 26.01.09 |
HEY! take a look! "Kein" flooding my post: (before he deletes it) http://www.dolphi...#post_5777 edit:#4 =] Edited by gustavorios2 on 17-03-2009 16:58 -Windows Vista™ Ultimate x64 SP 1 -Intel(R) Core(TM)2 Quad CPU Q8200 @2.33GHz -2044MB RAM -NVIDIA GeForce 7300 LE ![]() |
| Kein |
Posted on 17-03-2009 18:05
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Member Posts: 225 Joined: 31.01.09 |
HEY! take a look! "Kein" flooding my post: (before he deletes it) Now I agree. Your engrish is much worse than mine... Yes, in the 5 days I have been here the amount of retarded questions getting posted is unbelievable, there are a ton that have been answered already but people are just too damn lazy to look. I'm not some silly young kid that "wants to play wii" I'm genuinely intrested in the development of dolphin, having been involved in the mame scene for at least the last 8 years I am all to used to idiotic questions, they only spoil the forum. Nuff said. Obvious things is sooo obvious. Yes, it' s a known problem. And will be fixed soon - new forum is coming! YAY! Edited by Kein on 17-03-2009 18:06 ![]() Dolphin r1981 [win32, OGL2210] for RE0 <mirror> <Latest DirectX Redistributable Kit - INSTALL NOW, INSTALL IMMIDEATELY!> 100% FIX FOR SOUND IN DOLPHIN!!!!1 |
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| daman0112 |
Posted on 17-03-2009 20:24
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Member Posts: 3 Joined: 06.02.09 |
Sorry mate but I've been searching for an answer for the last 24 hours (http://www.dolphin-emu.com/forum/viewthread.php?thread_id=1869&highlight=resolution&pid=11068#post_11068) Resolution thread anything related to this issue? it only happens when in full resolution 1440x900 i asked this in ngemu forums but to no avail. If someone can just clarify what is wrong (ATI Card, Refresh rate) because it happens with every game i try. If not I'll do some more searching.
Edited by daman0112 on 17-03-2009 20:28 Revision 2666 Windows XP Pro SP3 ATI 4850 512MB 4GB Kingston Ram Phenom II x4 940 |
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| TheUnderwriter |
Posted on 18-03-2009 09:52
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Member Posts: 18 Joined: 12.03.09 |
Okay kein I will eat humble pie on this occasion, I certainly don't want to upset the forum, I suppose we were all noobs once, I look forward to the fix soon, I will stop posting smart arse remarks, for now. ![]() To the original poster Daman0112, I apologize for the reply & for hijacking your thread, the issue you are having with dolphin is a known fault, we will just need to live with it just now. There, I feel better now!!!
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| Kein |
Posted on 18-03-2009 11:09
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Member Posts: 225 Joined: 31.01.09 |
daman0112 wrote: Sorry mate but I've been searching for an answer for the last 24 hours (http://www.dolphin-emu.com/forum/viewthread.php?thread_id=1869&highlight=resolution&pid=11068#post_11068) Resolution thread anything related to this issue? it only happens when in full resolution 1440x900 i asked this in ngemu forums but to no avail. If someone can just clarify what is wrong (ATI Card, Refresh rate) because it happens with every game i try. If not I'll do some more searching. ![]() Are you using Vsync? ![]() Dolphin r1981 [win32, OGL2210] for RE0 <mirror> <Latest DirectX Redistributable Kit - INSTALL NOW, INSTALL IMMIDEATELY!> 100% FIX FOR SOUND IN DOLPHIN!!!!1 |
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| FloW3184 |
Posted on 18-03-2009 11:18
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Member Posts: 224 Joined: 25.01.09 |
sounds like he is using a resolution/hertz his monitor doesnt seem to be capable of.
My Rig is for Dolphinno sound in a game? -> READ THIS! JUST ALWAYS DO WHAT THE STICKIES (YELLOW STARS) TELL YOU TO DO! |
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| lannyboy |
Posted on 18-03-2009 11:28
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Member Posts: 600 Joined: 12.01.09 |
try to disable progressive scan.
![]() CPU: intel core 2 duo 2.8ghz MEM: kingston 4gb ddr2 ram GPU: nvidia geforce 9600 gt OS: windows xp pro (sp3) & windows xp pro 64 (sp2) & linux fedora 9 (i686) - download unofficial dolphin svn 2740 build |
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