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· Members Online: 2
davepccole, UVNights
· Total Members: 33,319
· Newest Member: khristian112
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Dolphin SVN
SVN 3661: Fix a nasty dualcore hang in EFB read (see r3658 comment...) Also fix an issue r
SVN 3660: Edited wiki page through web user interface.
SVN 3659: Uber-fast stop (thanks to smart memory card flushing) and various savestate chan
SVN 3658: 1. Savestates should now be super-stable (but you have to save AND load) 2. Acce
SVN 3657: remove MusicMod
SVN 3656: add wxw modalness to both njoys and fix a bug where calling DllConfig from diffe
SVN 3655: Map middle mouse button to shake, to make Galaxy a bit more playable without my
SVN 3654: OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variabl
SVN 3653: remove audiocommon include from DSPCore
SVN 3652: LLE Recommit some clean up from previous commits
SVN 3651: MSDN says that wParam should be masked ... maybe will fix a user reported proble
SVN 3650: GL: should probably rebind the efb FBO after the z peek..
SVN 3649: apply the new wxw method to dsp hle, wiimote, and padsimple. wiimote config now
SVN 3660: Edited wiki page through web user interface.
SVN 3659: Uber-fast stop (thanks to smart memory card flushing) and various savestate chan
SVN 3658: 1. Savestates should now be super-stable (but you have to save AND load) 2. Acce
SVN 3657: remove MusicMod
SVN 3656: add wxw modalness to both njoys and fix a bug where calling DllConfig from diffe
SVN 3655: Map middle mouse button to shake, to make Galaxy a bit more playable without my
SVN 3654: OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variabl
SVN 3653: remove audiocommon include from DSPCore
SVN 3652: LLE Recommit some clean up from previous commits
SVN 3651: MSDN says that wParam should be masked ... maybe will fix a user reported proble
SVN 3650: GL: should probably rebind the efb FBO after the z peek..
SVN 3649: apply the new wxw method to dsp hle, wiimote, and padsimple. wiimote config now
Welcome
Our Google Code page is here.
R3661 Relased!!!
This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy thread in the previous news post! Check the svn changes for more details on whats been changed/fixed in the source code.
Click here for downloads.
Click here to see screen shots of SMG and talk about release.
Click here to check us out on twitter for behind the scenes updates on deving!
Edit 1: Also forgot to say Mario Kart DD is fully working as well with sound.
Super Mario Galaxy Goodness!!!
Dev's have been hard at work and doing some amazing fixes. First off is DSP work. Super Mario Galaxy now has sound support and is working for the most part. It's just missing some volume controls and left/right controls on the sound. Second are the graphical fixes. Fear not, it will no longer make you want to stab your eyes out. I have taken a few pictures and will link you to the forum post to see them. Currently, there is a bug in Duel Core causing a hang but its already being looked at.
Edit 1: Good news, the Duel Core bug has been corrected. we can now enjoy ZWW and SMG in its full speed goodness! bins comming soon.
Edit 2: Uploaded more ingame pics to the thread
Dolphin's Twitter account
Bi-Weekly Unofficial SVN build 3404
Notable changes since the last bi-weekly build:
- Fixed idle skipping in the JITIL build.
- Fix handling of various pad modes Luigi's Mansion finally has correct triggers
- Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
- More intuitive scaling/resolution settings for the OpenGL plugin.
- Mad hax included to patch Wave Race: Blue Storm
- Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention. - OpenGL: fix leaking of fragment shaders
- Some improvements to the wii dvd device, can almost boot from wii menu
New features:
- File platform is shown in the gamelist, and it is a sortable category.
- WAD files can be shown in the gamelist
- Framelimiter added (from Iulius)
- Added ability to tack on custom shaders in the OpenGL plugin.
...And of course, a host of other bugfixes and smaller changes.
http://www.dolphin-emu.com/downloads.php
Bi-Weekly Unofficial SVN build 3286
Yes, it's been nearly a month, but whatever ;)
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA
New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs :)
Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes. :)
Forum thread is here
Dolphin's Offical Netplay video *SVN*

5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!
Info: irc.efnet.nl or any efnet server join channel #dolphin-emu.
Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2.
Update: Netplay was to slow to really take a video. When it becomes better/faster we will redo it.
Bi-Weekly Unofficial SVN build 3089

Notable changes since the last bi-weekly build:
- Tons of progress on the DSP LLE front
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
- Fix a bug which could keep memcards from being created
- Fix controls in Sonic Adventure DX
- Fix using XFB in single core mode
- Fix OSX build :p
- Begin fixing bounding boxes, paper mario and such show benifits from this
- Fix existenze demo! (I love this thing, haha)
- GUI usability fixes
- Info Window added for easy system statistics viewing.
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu/source/detail?r=3005 for details)
- Experimental Wii USB keyboard support
- Wii SD Card support (see forum thread)
Forum thread is here.
Bi-Weekly Unofficial SVN build 2962
its been 3 weeks because last week didn't contain that much special but this week we are keeping our word of having Bi-weekly updates.so here is SVN Build 2962
it only contains a few changes and click on the newspost to discover more or discuss it on the forum topic here
Linux builds are not yet uploaded, but should be tommorow once nakee gets up
EDIT by Daco: the windows downloads should be fixed. im so sorry! my mistake, it was 1AM lol
Bi-Weekly Unofficial SVN build 2745
Notable changes since the last bi-weekly build:
- SSBB (PAL) runs!
- Tatsunoko vs. Capcom runs!
- Force bi/trilinear filtering (re)enabled (OpenGL plugin)
- You can now view and extract from all partitions on a wii disc in the filesystem viewer
- Many fixes for Wii HLE functions
- Destination Alpha fixed (OpenGL plugin)
- Greatly revamped logging system has been implemented
- Fixed black edges seen around some transparent textures
- Added ability to show efb copy regions (OpenGL plugin)
- Added ability to suppress PanicAlerts
- Switched to a different (better sounding) DTK ADPCM (streaming audio) decoder
- IL build obeys "optimize quantizers" setting (disabling it fixes the "huge characters" issue in SSBB)
- More settings can be set per-game via the GameConfig
- EFB to RAM setting now upscales correctly
...And of course, a host of other bugfixes and smaller changes. :)
New Forums!
We have decided to change forums, the old dolphin forums will now be disabled and read-only. Please register at the new forums: http://forums.dolphin-emu.com/
Thanks
-Omegadox






