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Dolphin SVN
SVN 5219: small fix for the windows resizing problem introduced in my last commit, still m
SVN 5218: forgot to remove the check that would detect proper DSCR setting during DMA as a
SVN 5217: small cleanup in dsp lle I wonder if we should bother making DMAs take time?
SVN 5216: DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comment
SVN 5215: same commit as r5169, but this time to trunk instead of stable (should fix wii h
SVN 5214: Put my JIT fixes in stable
SVN 5213: Did some clean up of the GUI main. Also, parse command line options first, then
SVN 5212: DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
SVN 5211: DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi M
SVN 5210: Same as my last trunk commit.
SVN 5209: Added several XKeyToString translations. Fixed minor font issue with wiimote pad
SVN 5208: Backport of my recent changes to fullscreen and render to main in linux, and som
SVN 5207: Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm
SVN 5218: forgot to remove the check that would detect proper DSCR setting during DMA as a
SVN 5217: small cleanup in dsp lle I wonder if we should bother making DMAs take time?
SVN 5216: DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comment
SVN 5215: same commit as r5169, but this time to trunk instead of stable (should fix wii h
SVN 5214: Put my JIT fixes in stable
SVN 5213: Did some clean up of the GUI main. Also, parse command line options first, then
SVN 5212: DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
SVN 5211: DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi M
SVN 5210: Same as my last trunk commit.
SVN 5209: Added several XKeyToString translations. Fixed minor font issue with wiimote pad
SVN 5208: Backport of my recent changes to fullscreen and render to main in linux, and som
SVN 5207: Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm

